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► Texture Channel Packer ◄

Discussion in 'Assets and Asset Store' started by Arkhivrag, Sep 1, 2022.

  1. Arkhivrag

    Arkhivrag

    Joined:
    Apr 25, 2012
    Posts:
    3,008
    TCP - Texture Channel Packer is an editor tool for packing different image RGBA channels (or custom float values) into a single texture file.

    Useful for creating URP/HDRP mask textures.
    Great for reducing project build size by combing multiple textures for custom shaders.

    To speed up the working process TCP offers:
    • User friendly and intuitive editor window.
    • Automatic texture assigning system, that allows users to drag & drop files and folders directly inside the TCP editor window and based on the used preset (user defined custom rules) textures are automatically associated to the exported channel.
    • Batch mode, for packing any number of textures by user defined rules and filters.


    Texture Channel Packer.gif
     
  2. VSA_MarinaFiori

    VSA_MarinaFiori

    Joined:
    Jun 10, 2024
    Posts:
    2
    Hi, the plugin is amazing and does exactly what I want in single-mode.

    The batch mode tough has a problem:
    it works only if your textures are organized in separate folders for each asset.

    For example, I have a common Texture folder witch contains all the textures for multiple objects.
    When I run the batch, I get only the first texture in the "converted" folder and the rest are ignored.

    Is it possible to make the batch compatible with a Texture folder with multiple assets?
     
  3. Arkhivrag

    Arkhivrag

    Joined:
    Apr 25, 2012
    Posts:
    3,008
    Confirm. Currently each group of packed textures are considered to be in the separate folders.
    I will check what can be done in your case.
     
    Last edited: Jun 17, 2024
    VSA_MarinaFiori likes this.
  4. VSA_MarinaFiori

    VSA_MarinaFiori

    Joined:
    Jun 10, 2024
    Posts:
    2
    Any updates on this?
     
  5. Arkhivrag

    Arkhivrag

    Joined:
    Apr 25, 2012
    Posts:
    3,008
    Working on various solutions. It is a little complicated. If I find some good solution, update will be on Monday.
     
    CiroContns likes this.