Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on March 30, 2023, between 5 am & 1 pm EST, in the Performance Profiling Dev Blitz Day 2023 - Q&A forum and Discord where you can connect with our teams behind the Memory and CPU Profilers.
    Dismiss Notice

► Texture Channel Packer ◄

Discussion in 'Assets and Asset Store' started by Arkhivrag, Sep 1, 2022.

  1. Arkhivrag


    Apr 25, 2012
    TCP - Texture Channel Packer is an editor tool for packing different image RGBA channels (or custom float values) into a single texture file.

    Useful for creating URP/HDRP mask textures.
    Great for reducing project build size by combing multiple textures for custom shaders.

    To speed up the working process TCP offers:
    • User friendly and intuitive editor window.
    • Automatic texture assigning system, that allows users to drag & drop files and folders directly inside the TCP editor window and based on the used preset (user defined custom rules) textures are automatically associated to the exported channel.
    • Batch mode, for packing any number of textures by user defined rules and filters.

    Texture Channel Packer.gif