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Texture Atlas

Discussion in 'Animation' started by Ceffa93, Jan 13, 2014.

  1. Ceffa93

    Ceffa93

    Joined:
    Dec 2, 2013
    Posts:
    46
    That is not precisely animation, so sorry if the section is wrong...
    ok my problem is that i have an atlas with the sprite i need in my animations, but every time i modify the atlas to add something, unity lose ALL the information i gave to the atlas, so i have to re-cut it with sprite editor.
    Also, there is always something wrog after that, for example a certain sprite is moved after another one i recently added, so i have to chang ein the game everything related to the old sprite because it's been moved (i know i explained bad, sorry)

    do you know a solution to this? or an alternative way, just a method that can allow me to add sprite to the atlas in order, without modifying the old ones