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Texture atlas for terrain?

Discussion in 'General Graphics' started by mben, Jan 31, 2015.

  1. mben

    mben

    Joined:
    Dec 11, 2014
    Posts:
    86
    Hi, is posible texture the terrain object with two atlases in order for minimize draw calls by terrain? One whit diffuse and another contained with the normals for diffuse? I tried already, but it just me i dont know why or really is not possible?

    Thanks in advance
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    You would need to have a special terrain shader and a special terrain inspector that can handle atlassed textures.
    Its not the easiest of the world but not impossible either to writhe it for your self.