Hi, is posible texture the terrain object with two atlases in order for minimize draw calls by terrain? One whit diffuse and another contained with the normals for diffuse? I tried already, but it just me i dont know why or really is not possible? Thanks in advance
You would need to have a special terrain shader and a special terrain inspector that can handle atlassed textures. Its not the easiest of the world but not impossible either to writhe it for your self.