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TextMesh Pro Texts in animated objects are fixed in position after 2019.1 update

Discussion in 'UGUI & TextMesh Pro' started by HikmetDuran, Apr 19, 2019.

  1. HikmetDuran

    HikmetDuran

    Joined:
    May 7, 2017
    Posts:
    11
    Hey everyone,
    I use buttons with header and cost texts on them (TextMeshProUGUI). And i animate those buttons to give pressed of disabled effect. After i updated Unity from 2018.3 to 2019.1 all texts in those buttons are fixed in position. I can't even move them by recording animation.

    I tried deleting text objects' keyframes on animation timeline and re-animating the button, but text objects are stuck in place...

    And i also get bunch of "The character used for Ellipsis is not available in font asset" warnings, my scripting runtime version is set to .NET 4.x
    I tried recreating the font asset with Extended ASCII and with Custom Characters, no difference.




    Capture.JPG

    Button on the left seems normal but when i press it it seems like below.

    Untitled-1.jpg


    When i try to record the animation and move the CLAIM text it immediately resets to position above in inspector. I cant even slide it
     
  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    6,588
    Release 2.0.0 does require .Net 4.x as .Net 3.5 was deprecated in

    Can you please submit a bug report with the project or repro scene so I can take a closer look at this?

    Once submitted please provide me with the case #.
     
    Last edited: Apr 19, 2019
  3. HikmetDuran

    HikmetDuran

    Joined:
    May 7, 2017
    Posts:
    11
    I already use .NET 4.x, sorry i dont have time to do it for now i need to publish the update tomorrow, so i deleted animations. I can send a report next week. Thanks anyways