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textmeshpro transparency issue?

Discussion in 'Unity UI (uGUI) & TextMesh Pro' started by mgear, May 21, 2019.

  1. mgear

    mgear

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    Is there some way to avoid this transparency(or some other?) issue, see image below:
    (if text is further away from camera, those blocks appear in letters)
    upload_2019-5-21_12-20-54.png
     
  2. mgear

    mgear

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    Last edited: May 21, 2019
  3. Stephan_B

    Stephan_B

    Unity Technologies

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    The padding should be about 10% of the sampling point size.

    A good sampling point size is typically somewhere between 48 and 100 depending on the font. Anything higher is most of the time wasting texture space. Padding would then fall between 5 and 10.
     
  4. mgear

    mgear

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    ok that works, i had sampling point set to: Auto