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Question TextMeshPro poor performance when moving parent

Discussion in 'UGUI & TextMesh Pro' started by Trevir, Oct 19, 2023.

  1. Trevir

    Trevir

    Joined:
    Dec 1, 2015
    Posts:
    15
    Hi all. I have a scroll view with a few dozen textmeshpro objects inside. When I scroll, my framerate drops severely. I feel like I have too few objects to warrant using a pooling system.

    Running the profiler shows that whenever the view moves, every textmeshpro object inside re-parses and
    re-meshes itself. I can't find a way to prevent this from happening even without the scroll view. I tried writing my own simple vertical scroll view that just moves the parent transform and the issue persists. Is there some way around this? Thanks!
     

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