Search Unity

TextMeshPro Long Shadows

Discussion in 'UGUI & TextMesh Pro' started by popupAsylum, Jan 17, 2019.

  1. popupAsylum

    popupAsylum

    Joined:
    Apr 7, 2014
    Posts:
    119
    Is there any way I could achieve these kinds of shadows with TextMeshPro? I'd be up for modifying the shader but wouldn't mind some direction on how to go about it

     
  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    Depending on your target platform, you could consider using the Distance Field Mobile Surface shader with strategically positioned light.

    Let me do a quick test and post a picture once I have some result.