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TextMeshPro InputField world space variant?

Discussion in 'UGUI & TextMesh Pro' started by YakutoNick, Nov 26, 2019.

  1. YakutoNick

    YakutoNick

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    Oct 4, 2019
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    Is there a world space variant of TextMeshPro without using a world space canvas?
     
    Last edited: Nov 26, 2019
  2. Stephan_B

    Stephan_B

    Unity Technologies

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    Unfortunately, the only input field available is the one working with the Canvas system.
     
  3. YakutoNick

    YakutoNick

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    Oct 4, 2019
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    Thanks for the reply!

    Are world space input fields something planned for TextMeshPro? If so, is there a date or release it is planned for?
     
  4. Stephan_B

    Stephan_B

    Unity Technologies

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    This is the first time it is requested.

    When dealing with lots of text objects in world space (as you know) it is much better to use normal <TextMeshPro> objects as opposed to a bunch of canvases in world space with child text <TextMeshProUGUI> objects.

    Having said that, it is pretty uncommon to have lots of input fields on separate planes in world space. Most of the time, user input can be handled in a single world space canvas which would be fine in terms of performance.

    Maybe you have some specific needs so it would be great if you could provide more insight on your setup / needs?
     
  5. YakutoNick

    YakutoNick

    Joined:
    Oct 4, 2019
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    All of our UI uses MeshRenderers for textures and <TextMeshPro> for text, so we don't have any canvas' to place TMP_InputField on
     
    angelasunwu likes this.