Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Question TextMeshPro font size in world space problem

Discussion in 'UGUI & TextMesh Pro' started by FreeYourBody, Oct 27, 2022.

  1. FreeYourBody


    Jul 9, 2018
    The question is pretty simple: how to scale ui text in world space correctly?
    I wanna use UI in world space (terrain and characters info)
    When I add canvas to world space and place, for example, image - everything is good. Canvas has "pixels per unit" config for it
    But, when I try to add text - the font size is too big
    For comparision. I place default 1x1x1 cube right from Unity 3D objects. Which is supposed to be 1 meter height. And then add to it text - the size of 1 symbol is around the height of the cube with the font size = 1.
    I tried to use font sizes less than 1 - it works, but the min step is 0.05 which is not resolve all cases
    Also I can set the less scale of text, but it still feels like building a bicycle.

    Any suggestions? Best practices of UI in world space?