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TextMeshPro blurry (using SDFAA)

Discussion in 'UGUI & TextMesh Pro' started by faolad, Sep 15, 2020.

  1. faolad

    faolad

    Joined:
    Jan 27, 2013
    Posts:
    118
    Here is how it looks like:
     

    Attached Files:

  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    5,795
    This is because the wrong shader is used. Make sure that once of the Signed Distance Field shaders is assigned to the material used by this font asset.

    I suspect that you might have first create a font asset using one of the bitmap modes and then switched to one of the SDF modes after. As such, the material was first assigned a bitmap shader.
     
    faolad likes this.
  3. faolad

    faolad

    Joined:
    Jan 27, 2013
    Posts:
    118
    That was it, Thanks!
     
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