Hello, I found out that I am unable to have TextMeshPro and TextMeshProUGUI with the same material (same instance) in the same scene at the same time. [unity_GUIZTestMode] is somehow set by them and that can cause wrong order of rendering in canvas (TextMeshProUGUI text was not visible at all). The bug is, that everything was fine in the editor, the problem only surfaced when I built an .apk and ran it on Android. So there is a discrepancy in the behavior in the editor (no ZTest problem) and in the Android. Tested in Unity 2019.3.6 If requested, I can file a bug report.