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TextMesh Pro UI Text stuck on black color

Discussion in 'UGUI & TextMesh Pro' started by Sanban_, Dec 31, 2019.

  1. Sanban_

    Sanban_

    Joined:
    May 2, 2018
    Posts:
    5
    Hey. I ran into an issue after updating a project trough unity collab. Every TextMesh Pro UI text element seems to stuck on the color black (it doesnt matter which color is selected in the inspector). Even if i add a new element to the sceen. i have talked to the other developers and no one change anything. someone had a similar issue?
     
  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,596
    Make sure both vertex color (in the text object inspector) and material color is not black.

    Check what shader is used as using a Surface shader without lighting would result in black looking text.

    Let me know if any of these two things apply.
     
    brainwipe and paulygons like this.
  3. Sanban_

    Sanban_

    Joined:
    May 2, 2018
    Posts:
    5
    I checked the material and the color was set to black. Changed it to white and everything works fine againg. Seemes weird bc like i mentioned earlier no dev involved in the project changed the material. It seemed to got changed trough the collab update. Thanks for your help :)
     
  4. Zullar

    Zullar

    Joined:
    May 21, 2013
    Posts:
    651
    My UI Text changes to black sometimes too (While running in Editor not the build). I'd say it's happens randomly like 5 times over the last 5 years. Can't replicate it and it seems to fix itself.
     
  5. wei_xu

    wei_xu

    Joined:
    Dec 19, 2019
    Posts:
    1
    My game, when at task list on iOS, the text became black shortly. About half second, and then the color shown correctly.
     
  6. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,596
    This could be caused by having "Asynchronous Shader Compilation" enabled as seen below.