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Bug Textmesh Pro Text Quality based on Desktop Window Size

Discussion in 'VR' started by Totalschaden, Jul 6, 2021.

  1. Totalschaden

    Totalschaden

    Joined:
    Dec 14, 2013
    Posts:
    41
    I noticed the Quality of a TMP_Text is based on the window size on the desktop. If I set the window to 640x480 the Text gets hardly readable and has grey squares inside of it (in VR only).

    Even when the HMD has a resolution of 2k x 2k the Text is horrible in VR, when the desktop window is small. Basicly the more resolution the Desktop window has, the better it looks in VR aswell.

    Is there a way to make the Text Quality based on the HMD Resolution instead of the Desktop window ?

    Edit: I tried it with a 4k Font Atlas, but that didnt improve the Quality when the Desktop window is small.
     
    Last edited: Jul 6, 2021
  2. Totalschaden

    Totalschaden

    Joined:
    Dec 14, 2013
    Posts:
    41
    To reproduce the Issue, set Game view to 640x480 (Or Binary), and look at the text with your HMD.

     
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