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Textmesh Pro Sprite editor layout problems.

Discussion in 'UGUI & TextMesh Pro' started by Mark-Sweeney, Jul 19, 2017.

  1. Mark-Sweeney

    Mark-Sweeney

    Joined:
    Feb 21, 2010
    Posts:
    172
    These overlapping entry boxes are pain when you need to edit positions. Giving them more room {horizontally) does not fix the problem.
    Screen Shot 2017-07-19 at 10.53.12 AM.png
     
  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    6,581
    I am not sure why the panel is off as there should be room for them.

    This is how it should look...

    upload_2017-7-19_12-6-48.png

    See if you get the same result with this EmojiOne Sprite Asset?
     
  3. Mark-Sweeney

    Mark-Sweeney

    Joined:
    Feb 21, 2010
    Posts:
    172
    I figured it out. Non-square sprites in the sprite atlas screw up the TextMesh Pro Sprite List Editor panel.

    I created two atlases - one with square sprites, the other with rectangular.
    Square sprites give me a Sprite List Editor panel that looks like this:
    Screen Shot 2017-07-19 at 12.49.43 PM.png

    Rectangular sprites give me a Sprite List Editor panel that looks wonky like this:
    Screen Shot 2017-07-19 at 12.49.35 PM.png
     
  4. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    6,581
    I'll make the necessary changes to fix that.

    Thanks for reporting it :)
     
  5. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    6,581
    Fix will be in the next release.

    upload_2017-7-19_14-21-20.png
     
  6. Mark-Sweeney

    Mark-Sweeney

    Joined:
    Feb 21, 2010
    Posts:
    172
    Awesome! It's always nice to figure out what specifically causes a problem so you folks can fix it.
     
    Stephan_B likes this.