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Bug TextMesh Pro-related overrides do not update prefab - Unity 2021.3

Discussion in 'UGUI & TextMesh Pro' started by N1ghtrunner, Nov 14, 2022.

  1. N1ghtrunner


    Jan 5, 2015
    I see this was a common problem in prior versions of Unity but I am using Unity 2021 and getting this issue, so maybe there is something I am missing.

    I build a simple core counter that consists of a TextMesh Pro text object on a Canvas. I have a game object which is prefabbed where the score counter code is running, and it references a [SerializedField] TMP_text, which is this text object on the canvas. In game this works fine, however said game object doesn't do anything when you go to "Apply all" overrides. Its annoying.

    Any insights or ways to solve this?