hi @Stephan_B , I have noticed that the mesh bounds can be misreported in some circumstances. I have been trying to use the Text's reported mesh bounds to assist with layout which led me to double check my results with the in-built info component. Turning on the "Show Mesh Bounds" option in the "TMP_Text Info Debug Tool" component confirms the results I am seeing. I would expect the orange box to only continue as far as the right hand side of the final t's quad. If I reduce the Text's RectTransform width, then the mesh bounds begin to display correctly at a certain point: The same problem occurs with the vertical bounds if top or bottom alignment is selected and the Text's RectTransform height is quite large: Setup: Unity 2021.3.17 and TMPro 3.0.6. Thanks a lot.