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TextMesh pro issue on Cloud Build

Discussion in 'Unity Build Automation' started by Cec, Mar 29, 2021.

  1. Cec

    Cec

    Joined:
    Apr 7, 2014
    Posts:
    92
    Hello,
    I'm facing an annoying issue with TextMeshPro on Unity Cloud Build when building on cloud build multiple platform application (iOs/Android/Pc/Mac).
    In this app, a notification box (with uGUI) loaded via Resources.Load is showing missing characters (little squares) (mainly on "é", "è", "û" ... latin characters).
    I tried using default Liberation Sans font asset. I tried creating one (dynamic, static), with Unicode, Extended ASCII... fallbacks. I tried nearly everything without success.
    What's really weird is when I try to build locally on my computer, the issue is gone ! No little squares missing characters...
    It seems that the problem is only rising up when building on UCB.

    Anyone have an idea how to fix this ?

    Thanks for your help.
     
    Last edited: Mar 30, 2021
  2. Blastboy

    Blastboy

    Joined:
    Oct 26, 2019
    Posts:
    4
    Hey, I'm having the exact same problem. Did you find a solution?

     
  3. Cec

    Cec

    Joined:
    Apr 7, 2014
    Posts:
    92
    Nope.
    You have 3 solutions :
    - get rid of special characters
    - using legacy text system
    - building locally
    :(
     
    AlanMattano likes this.
  4. Blastboy

    Blastboy

    Joined:
    Oct 26, 2019
    Posts:
    4
    Ouch. But thanks for the quick answer!
     
  5. rajivrao

    rajivrao

    Unity Technologies

    Joined:
    Feb 19, 2019
    Posts:
    111
    @Cec and @Blastboy -- have you submitted support tickets for this issue? Hoping the team can help you find some more options to fix the issue.
     
  6. Birnchen-Studios

    Birnchen-Studios

    Joined:
    Sep 28, 2014
    Posts:
    6
    We run into the same Problem...
    Cloud Build and TextMeshPro didnt work....
     
    DavidZobrist likes this.
  7. tonemcbride

    tonemcbride

    Joined:
    Sep 7, 2010
    Posts:
    1,089
  8. DavidZobrist

    DavidZobrist

    Joined:
    Sep 3, 2017
    Posts:
    234
    We just ran our cloud build the first time and all TextMeshPro text is gone in the build.
    It works when we build localy.

    How to fix this?
     
  9. vengefullfoot

    vengefullfoot

    Joined:
    Sep 24, 2018
    Posts:
    31
    Same issue here - No Textmeshpro showing at all in UCB although the same project build in local has no issue.
    I'm using Unity 2022.3.5f1 and TextMeshpro 3.0.6