Building an app for iOS and Android. If I click one input field, the keyboard shows up. Clicking another input field will deactivate the keyboard. After they've both been selected once, the keyboard activates/deactivates as expected. I'm on Unity 2018.3.2f1 and testing on an iPad Pro (9.7-inch) from 2016. Is there a workaround for this issue, preferably one that doesn't include upgrading to a newer version of Unity?