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TextMesh Pro Inputfield multiple input fields keyboard deactivation issue

Discussion in 'UGUI & TextMesh Pro' started by mathias_unity633, Aug 14, 2019.

  1. mathias_unity633

    mathias_unity633

    Joined:
    Jul 17, 2018
    Posts:
    35
    Building an app for iOS and Android.

    If I click one input field, the keyboard shows up.
    Clicking another input field will deactivate the keyboard.
    After they've both been selected once, the keyboard activates/deactivates as expected.

    I'm on Unity 2018.3.2f1 and testing on an iPad Pro (9.7-inch) from 2016.
    Is there a workaround for this issue, preferably one that doesn't include upgrading to a newer version of Unity?
     
  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    4,312
    What version of the TMP package are you using?
     
  3. mathias_unity633

    mathias_unity633

    Joined:
    Jul 17, 2018
    Posts:
    35
    Good point. I was on 1.3.0, upgrading to 1.4.1 seems to have fixed it. Thanks!
     
    Stephan_B likes this.
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