Search Unity

TextMesh Pro Input field bug in VR

Discussion in 'UGUI & TextMesh Pro' started by pravinyadav, Jun 19, 2019.

  1. pravinyadav

    pravinyadav

    Joined:
    Jan 24, 2010
    Posts:
    30
    It seems there is some bug with TextMesh Pro in VR especially on Oculus Go and Quest.
    I am working on 2018.4.2f1 in 3D mode. Imported Oculus Integration plugin and created simple scene.
    I am having a Text Mesh Pro input field having character limit 5. Even though it keeps getting the input and moment it exceeds those character limit Oculus Go App crashes.
     
  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    Are you able to reproduce the same behavior in some normal scene?

    From TMP's perspective / code wise, there is no special handling related to VR so this crash / behavior should be consistent whether or not you are using Oculus Go.

    This might point to some other issue.