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TextMesh Pro dependencies

Discussion in 'Unity UI & TextMesh Pro' started by kleber-silva, Jul 13, 2018.

  1. kleber-silva

    kleber-silva

    Joined:
    Nov 6, 2017
    Posts:
    1
    Hi there!

    With the new (2018.2.0) package manager is now possible to disable built-in packages you really don't need and help improve performance and build size.

    I'm creating a game that doesn't use Physics nor IMGUI (due to a very restricted build target) and I'm trying to remove them from the dependencies but it seems that TextMesh Pro depends on them.

    Is that a way I can remove those dependencies? I'm using TextMesh Pro as a package as well.
     
  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    2,150
    TextMesh Pro does have a dependency on the Canvas system / UGUI which in turn has a dependency on Physics for the Raycasting.

    Short term there is no easy solution to get around this but this is something that I most certainly want to remedy going forward.
     
    kleber-silva likes this.