I'm having an issue where if I'm changing colors via Vertex Color alone from the TMP component in inspector, the color is not accurate. I've noticed that Vertex Color takes into account the material color and does some math on top of it. In order to get the exact color to show up, I have to do either of these two steps. 1. Only change TMP color via the material itself, which means I have to create a new material preset everytime I have a new color I want to use for text. This gets messy really fast and my project will be overflowed with materials. 2. I have to edit both Vertex Color and Color Gradient with the same color value to get the exact color to show. Even if I uncheck Color Gradient, TMP still takes the it into account. Is there a more efficient way of doing this correctly via the inspector? It is a steep learning curve to try and understand this process for new users who are used to design software that lets you edit color in a simple, straightforward manner. Appreciate any advice, thank you.