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[TextMesh Pro] Color (Vertex) reverting to prefab value on save scene or on play mode

Discussion in 'UGUI & TextMesh Pro' started by QuantumCalzone, Mar 10, 2017.

  1. QuantumCalzone

    QuantumCalzone

    Joined:
    Jan 9, 2010
    Posts:
    262
    Loving TextMesh Pro but there's a liiitle problem when making text a prefab.

    Currently, when I change an instance of a prefab's Color (Vertex) value, it reverts to it's source's value on saving the scene or on entering play mode.

    Here's a link to an isolated project of the bug. Pretty straight forward.

    This is using the new free version of TextMesh Pro.

    Thanks for your time! <3
     
  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    I will be flying most of the day but will take a look over the weekend.
     
  3. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    I had a chance to look into this and the behavior is related to some change with the [FormerlySerializedAs] attribute.

    Since this was used to handle conversion of older TMP text objects created prior to Unity 4.6, this attribute / handling is no longer necessary so I have removed it. I'll try to release a new version of TMP within the next few days.