What is the recommended solution for adding outlines or shadows to bitmap fonts (font assets created using the Hinted Raster setting)? I made a custom shader to do this in the meantime, but my shader skills are lacking. The shader uses a total of 5 passes to render the text 5 times with different offsets applied to the first 4 passes. Obviously this is not good for performance, and it's very limited in terms of customization. Attached is an image of what I'm working with below. I would love to see support for outlines and shadows in the material settings for the default bitmap font shader!