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TextMesh Pro always reimport the fonts (setup kerning values)

Discussion in 'Unity UI (uGUI) & TextMesh Pro' started by studentutu, Aug 9, 2019.

  1. studentutu

    studentutu

    Joined:
    Oct 22, 2017
    Posts:
    57
    Good afternoon everyone,
    I have a problem :
    Unity 2019.2.0f1, TextMesh Pro 2.0.1
    Each time I open the Unity Editod TextMesh Pro always reimport the fonts (setup kerning values)

    Please, Help! It takes almost ten minutes just to start the editor now!

    upload_2019-8-9_14-10-13.png
     
  2. studentutu

    studentutu

    Joined:
    Oct 22, 2017
    Posts:
    57
    Need to test - but it seems if you make a dynamic font both in TextMeshProAsset and the font itself - the problem seems to be gone.... Please, need your advice!
     
  3. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    3,050
    The above message "Hold on..." and importing of kerning values comes from the Unity Font Importer and not TextMesh Pro.

    I am not sure why this message would keep re-appearing. What were the settings of that particular font in the Font Importer?
     
  4. studentutu

    studentutu

    Joined:
    Oct 22, 2017
    Posts:
    57
    I figured it out - I switched to new Unity 2019.2 with old package (simply deleted library and fixed the version in project version) - you need to download latest TextMesh Pro - and reimport the essential tools!