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TextMesh looks like s**t

Discussion in 'Editor & General Support' started by xk, May 29, 2014.

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  1. xk

    xk

    Joined:
    Sep 3, 2013
    Posts:
    1
    Alright ive been struggling with this for a while now is the time to spit it out
    Why the f**k TextMesh looks like s**t? Ive googled it for amount of time enough to make a whole f**ing game and still got no answer.



    Can someone tell me what to do... Please?

    My toaster can render fonts properly, why unity cant?

    inb4:
    (no i wont pay $20 for extension)
    (no i wont wait for 4.6 gui which will come out in 2016)
    (no i wont use gui text)
     
    Last edited: May 29, 2014
  2. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    I suggest you follow the learn tutorials, or read up on forums/documentation. The above picture isn't even using the same font between PS and Unity, and I presume you're referring to the aliasing.

    Seems like you're taking this whole game development thing too personally with swearing and general attitude, which isn't accepted here. Why not take a break? Maybe search for some solutions as this topic has been covered many times.

    Essentially:

    - tweaking the options
    - rendering bitmap fonts (angelcode etc)
    - Signed Distance Field

    Feel free to ask your question again in a more civil adult manner.
     
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