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Textbook for Game Programming?

Discussion in 'Community Learning & Teaching' started by carmine, Mar 16, 2019.

  1. carmine

    carmine

    Joined:
    Jan 4, 2012
    Posts:
    393
    I've been teaching Game Design for a couple years now. It was for a BFA/MFA program. I'll be teaching a new Intro to Game Programming class in the Computer Science department (BS/MS).

    I'm looking for a textbook that covers the basic math stuff (vectors, matrixes) so they have a good foundation, and then gets into the various aspects of Game Programming.


    (I've been using Unity since version 4, and programming for a couple decades)
     
  2. Owen-Reynolds

    Owen-Reynolds

    Joined:
    Feb 15, 2012
    Posts:
    1,671
    A little late, but: if these students have had even a year of programming, they should be able to read the API pretty well, as long as they understand what they do: update loop, colliders, the physics system and how it's automatic, raycasting. Does the school have a good Com Sci program? (or are they using Java as an intro language?)

    I think many game programming textbooks have the coding on a level way below what a 2nd-year Com Sci major already knows. 2nd years would take 2 seconds to fully understand Vector3, including how it's for position, rotation and scale, since it's just a type. A few game books go into vast detail about pathfinding, matrixes, AI weighting on a grid - that seems meant for experience gamed designers. I don't think new courses are always expected to have a textbook. A syllabus, yes.
     
  3. Zo_ey

    Zo_ey

    Joined:
    May 27, 2019
    Posts:
    11
    Generally faculty recommends books, and this helps students. Some departments have created open access textbooks too. In case it's of any use this is a decently good computer science book on game design. Some of the free/paid courses available online are also very useful. You just have to find suitable material.
     
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