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Text not visible in build after using AA - Oculus Quest (with case number)

Discussion in 'Universal Render Pipeline' started by yordacc, Jan 7, 2020.

  1. yordacc

    yordacc

    Joined:
    Dec 12, 2019
    Posts:
    3
    Title says it, text normaly visible, dissapears after I turn on AA.

    It is visible in playmode, but it dissapears in build. Sometimes there is flickering in shape of the text.

    It works fine without AA.

    I am using shaderTextMeshPro - Mobile - Distance field.
    Tried multiple shaders aswell, does not work.

    Thx in advance.
     
    Last edited: Jan 7, 2020
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Do you have a bug case number so staff can check your test scene and give you an accurate answer or fix?
     
    phil_lira likes this.
  3. yordacc

    yordacc

    Joined:
    Dec 12, 2019
    Posts:
    3
    Yes: 1209837

    Scene was uploading too slow, but I described how it can be recreated fast.
     
    phil_lira and hippocoder like this.
  4. yordacc

    yordacc

    Joined:
    Dec 12, 2019
    Posts:
    3
    Anybody?