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Text mesh pro UI text disappear because of 3D Objects

Discussion in 'UGUI & TextMesh Pro' started by SuperBytes, Jan 25, 2022.

  1. SuperBytes

    SuperBytes

    Joined:
    Jan 28, 2020
    Posts:
    8
    As you can see, all text in scene seems to be working except the once on the bottom buttons. It seems that 3D objects are "masking" the UI... but... why?


    I'm working with TMPro 3.0.6 and with Unity 2020.3.22f1. As far as I know, in editor I can disable addittional shader channels "tangent" and "normal" and then I can see the objects. The problem is that every time I hide/show canvas, this shader channels gets active again, a warning pops up in the additional shader options and it crashes like on the image below..


    ¿Any solution?

     
    Nith666 likes this.
  2. SuperBytes

    SuperBytes

    Joined:
    Jan 28, 2020
    Posts:
    8
    I missed to say that there is no Text Mesh pro 3D text, only ui, so there is no mix use of materials here.
     
    Nith666 likes this.
  3. Nith666

    Nith666

    Joined:
    Aug 1, 2012
    Posts:
    57
    Hi @SuperBytes, did you ever find a solution for this? Running into the same issue currently..
     
  4. deuns

    deuns

    Joined:
    Jun 15, 2018
    Posts:
    1
    I had the same problem. I fixed it by modifying the Material's Shader of the Font Asset (I used TextMeshPRO/Mobile/Distance Field Overlay)