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TextMesh Pro Text Mesh Pro support for Universal Render Pipeline?

Discussion in 'UGUI & TextMesh Pro' started by artemio_morales, Oct 2, 2019.

  1. artemio_morales

    artemio_morales

    Joined:
    Nov 29, 2015
    Posts:
    17
    Hi there!

    I'm playing around with the 2019.3 beta and noticed that the built-in Text Mesh Pro shaders aren't currently compatible with the SRP Batcher (see attached).

    Are there plans to update the Text Mesh Pro shaders to be fully compatible with the Universal Render Pipeline? If so, what's the timeframe?

    I work on some text-heavy projects (hundreds or a couple thousand text objects in a scene) so want to get an idea. Any info appreciated! :)
     

    Attached Files:

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