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Text Elements not appearing, not scrolling and apk size in Unity 5.2

Discussion in 'Unity UI (uGUI) & TextMesh Pro' started by grosssmutttr, Sep 15, 2015.

  1. grosssmutttr

    grosssmutttr

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    Hi there,

    I updated to Unity 5.2 and unfortunately there are many bugs with the UI.

    1. If you have a scrollable panel the text does not scroll anymore.
    2. Some texts are not visible. I already played around with setting "override sorting layer" but nothing is working.

    I have a prefab which is the exact copy of another prefab and it is instantiated in the same way but the texts of one of them isn't displayed...

    Up to now I only tested this in the editor and on an android device.
    The text scroll issue also appears in the editor but the UI not displaying is only occuring on an Android phone.

    Another big issue is the .apk size.
    Changed nothing and built the app with Unity 5.2. The apk size increased from 34.156KB to 39.986KB.
    Anyone able to reproduce this increase? I mean on android this isn't little...
     
  2. grosssmutttr

    grosssmutttr

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    Forgot to mention that I'm getting this error message when opening the project:
    Screen position out of view frustum (screen pos 0.000000, 0.000000, 0.300000) (Camera rect 0 0 0 0)
    UnityEditor.DockArea:OnGUI()
     
  3. grosssmutttr

    grosssmutttr

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    Spend the whole day in trying to figure out why the app size increased this much.
    No idea except the fact that it could have something to do with the Unity services...what I don't hope!

    Someone else having an idea of this issue?
     
  4. imtrobin

    imtrobin

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    I have the same problem with Scroll Rect. It works in editor but when building to the phone, it doesn't scroll and also corrupts my UI. I have to recreated the panels.
     
  5. grosssmutttr

    grosssmutttr

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    I recreated the panels but without success or do you also recreate the scrollview?
     
  6. imtrobin

    imtrobin

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    No needed for me because I use code to create thescroll items. I suggest you try to recreate the scroll everything
     
  7. grosssmutttr

    grosssmutttr

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    That would be very very S***ty! This would be a work of about 20 hours...

    So I wait for a response of an official :D
    What about the app size. It grows insanely???
     
  8. imtrobin

    imtrobin

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    no idea, I did not build since it doesn't work.
     
  9. Shii

    Shii

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    Check Project Settings/Player/Other Settings/Device Filter. Maybe you used ARMv7 before 5.2 and it switched to FAT after upgrade? It increases APK size.
     
  10. grosssmutttr

    grosssmutttr

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    No it already was FAT and I also checked the mipmap setting...
     
  11. grosssmutttr

    grosssmutttr

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    Installed the patch release and the problems aren't fixed...
     
  12. grosssmutttr

    grosssmutttr

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    With the patch release a new bug appeared. Instantiating a gameobject causes a strange flickering effect....
     
  13. grosssmutttr

    grosssmutttr

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    All issues are confirmed by the unity testing team so I hope this is fixed in the next version...
     
  14. grosssmutttr

    grosssmutttr

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    So all issues are submitted, accepted but never solved?
    That's really sad because I can't upgrade to a version > 5.1
     
  15. grosssmutttr

    grosssmutttr

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    Unity 5.2.2 all issues still open and no response from Unity since 2 weeks... :mad:
     
  16. grosssmutttr

    grosssmutttr

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    Case 727739
     
  17. grosssmutttr

    grosssmutttr

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    So I installed 5.2.2 and it seems as if Unity no longer supports BlackBerry 10?

    Would have been nice if you announced that somewhere or at least in the release notes :mad: