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Texels vs Units vs Pixels in Lightmaps?

Discussion in 'General Graphics' started by Koval331, Feb 8, 2019.

  1. Koval331

    Koval331

    Joined:
    Feb 3, 2019
    Posts:
    114
    So in the configurations of the Lightmapping I have a lot of strange settings and can't quite understand how they work together:
    • First off texels = pixels, right? So texel is just a fancy name for a pixel?
    • Lightmap Resolution in texels per unit. What is unit in this context? And how does it fit that stuff in the constant Lightmap Size (let's say 256 texels=pixels)?
    • What is the difference between Indirect Resolution and Lightmap Resolution? And why I can't adjust Indirect Resolution in Progressive CPU?
     
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  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,791
    Texel -> Texture Pixel, so yeah, sort of.
    A meter. (or it's what you decide to be. It's "1" in the transform position of a gameobject in your scene)
    I'll reply to this later, but it has to do with enlighten being really slow with high resolutions.
     
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  3. Koval331

    Koval331

    Joined:
    Feb 3, 2019
    Posts:
    114
    Thanks!
     
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