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Question Texels Validity and problems with Light Baking

Discussion in 'Editor & General Support' started by AndreaGiglio82, May 6, 2023.

  1. AndreaGiglio82

    AndreaGiglio82

    Joined:
    May 24, 2017
    Posts:
    6
    Hi girls, Hi guys,

    I'm trying to build the lighting of a model to create a scene for Spatial VR platform.
    I don't know why my models is giving me texel density issues and Texel Validity Issues, I think the problem is that too few photons are hitting my models but I don't know how to correct the problem in Unity, I tried to search for tutori als addressing the issue but without any luck. Thanks in advance to anyone willing to help.
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,064
    Set the materials to use double sided GI.
     
  3. AndreaGiglio82

    AndreaGiglio82

    Joined:
    May 24, 2017
    Posts:
    6
    thanks! do you know if there are tutorials to do that in Unity URP?
     
  4. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,064