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Discussion in 'Unity Ads & User Acquisition' started by axgreg, Jan 22, 2015.

  1. axgreg

    axgreg

    Joined:
    Jan 22, 2015
    Posts:
    2
    I've implemented UnityAds in my Unity project. When I run my project on iOS device with testMode=true, then example ads show up. But when I run it with testMode=false no ads show up.
    Is it correct? Ads won't show up if app isn't in AppStore and testMode=false ?
     
  2. unity-nikkolai

    unity-nikkolai

    Joined:
    Sep 18, 2014
    Posts:
    540
    Are you attempting to show picture ads? Keep in mind, picture ads are still in beta. Which means there is limited fill for English speaking countries, and in most cases no fill for non-English speaking countries.

    This forum post has more details, and includes example code that may be helpful to you.
     
  3. axgreg

    axgreg

    Joined:
    Jan 22, 2015
    Posts:
    2
    To sum up. I set test mode = false. And when I run game on iOS device ads show up. When I run it on Android device, ads doesn't show up, and console says "UNITY ADS: CAMPAIGNS FETCH FAILED!" and no more specific message.
    Game isn't published yet.
    Is this correct behaviour?

    "Are you attempting to show picture ads?" No. I use default Advertisement.Show(null, newShowOptions {...}) and Advertisement.isReady ()