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Testing unity ads

Discussion in 'Unity Ads & User Acquisition' started by VasOK, May 25, 2020.

  1. VasOK

    VasOK

    Joined:
    May 1, 2020
    Posts:
    5
    I'm about to finish my first mobile game and upload it to PlayMarket. All I need is to makesure that unity ads works fine. I imported asset and made a button for reward video. It works fine in test mode on PC, but when I build my game to .apk and run it on mobile. The button just dead. It does nothing. Is it ok? Or something is wrong? Btw when I tried to build .apk file there was an error "1 exeption was raised by workers" so I deleted "plugins" folder from my project so I can build it normally.
     
  2. kyle-unity

    kyle-unity

    Unity Technologies

    Joined:
    Jan 6, 2020
    Posts:
    336
  3. VasOK

    VasOK

    Joined:
    May 1, 2020
    Posts:
    5
    I'm using Unity Ads SDK 3.0. I imported it from Asset Store with Package Manager. When I debug my device and pressing the reward ad button, there is no logs at all. But if I add "Debug.Log("Reward Video");" in the script where I play Ad. It debugs it in console when I press the button. But nothing else. There is no any ad playing, I'm not getting a reward for ad, and button not disappears. But In the test mode on PC, everything works just fine..
     
    Last edited: May 26, 2020
  4. VasOK

    VasOK

    Joined:
    May 1, 2020
    Posts:
    5
    Ok I solved the problem! By importing back plugins folder and remove the checkmark on "Enable built-in Ads extention"
     
    Tx and kyle-unity like this.