Hey all, I'm pretty new to Unity development, yet alone netcode... I am wondering how I check the connectivity to a Game Server that I am running on my machine (I have port forwarded the port it should be listening on, with the address of my server being 127.0.0.1), however I want to allow my friends to join the server that are not on my home network. So I've built a little test that once a user has connected, it should ping a message in the server console that someone has joined. The steps I've done so far: - Gone into my router settings (via 192.168.0.1) and allowed TCP connections - Made an ingoing and outgoing TCP exception within the firewall - Ensured that the clients connect to my public IP address and aimed at the port I've set up for TCP connections. Is there anything else I need to do and is there any tools that I can use to test the connection from outside my LAN?