Good day. Yesterday i've tried to build-run a simple application (just quad with texture) on my i5700 (Android 2.1). Project builded, installed but exit immediately after start. If i change orientation on player settings - it changes. My tests with Android SDK and Eclipse worked fine. May be I need specific packages imported in the Unity project or additional setup? Unity 3.0 pro updated to f5 Thanx for answers
i5700 aka Spica is using an ARMv6 CPU (iirc); Unity Android only supports Cortex / ARMv7a (ARM cores). I assume you are using "Runtime detection" device filtering? If so, the app probably crashes because it's using VFP code that is not supported by the Spica.
Yep, im using "Runtime detection". But how to switch VFP off? So Spica is not suitable for development?
Unity Android requires Cortex / ARMv7a CPU, and i5700 aka Spica is not equipped with such a CPU. There is no "switching off" that requirement. But if you feel experimental I think you can use the "Universal *experimental*" device filter to get to at least start up on Spica. It has only been tested with the emulator, and is not supported generally, so all bets are off
Building with *universal-experimental* - everything works... but slooooooow so just can check the quality of graphic art Someone tested samsung i5700 and Unity? I guess that my firmware installed incorrectly cause i found in different articles that this phone supports vfp.
I suppose it supports VFP in scalar mode (single floating point arithmetics); the optimizations paths in Unity use vectorized VFP instructions for skinning (among other things).