Hi! I am trying to figure how I could create automation test for a network multiplayer game (actually, also in VR but maybe I could replace with some fake players without VR). I am searching for existing tool or a way to create my own if they doesn't exist. The only way I see right now is to create a build to launch multiple Unity instances and try to play an automatized game, making some checks. But it seems to be a pretty tedious way. I already met the issue a long time ago and I've created a system to build and run multiple instances (starting as a server and clients from command line arguments), but as I said... tedious. Be able to use Unity Unit Tests should be great, but I would have to create multiple Unity isolated scene instances. Could not find anything about it, but I am not even sure what words I should search for. Is that a possible thing? Or a least simulate, by re-creating an "engine play loop" ? In a more global view, how network multiplayer games are tested?