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Testing ML-Agents 0.6.0

Discussion in 'ML-Agents' started by MonishM, Feb 7, 2020.

  1. MonishM

    MonishM

    Joined:
    Jan 23, 2020
    Posts:
    3
    I had been building a game using Unity ML-Agents 0.6.0 and successfully trained the game. Also, I had got a model generated after the training. When I use the .bytes file that is generated to test the game it throws TensorflowSharp warning. The TensorflowSharp plugin is also not available at the moment in ML-Agents page. It would be great if get this problem sorted out.

    Can you please explain how to test my model in ML-Agents 0.6.0?
     
  2. celion_unity

    celion_unity

    Unity Technologies

    Joined:
    Jun 12, 2019
    Posts:
    289
    Hi,
    I can't promise that we can support such an old version of ML-Agents. But can you post the full text of the TensorflowSharp message here?

    We dropped support for TensorflowSharp a while ago, but you can get the source of ML-Agents at 0.6.0 here https://github.com/Unity-Technologies/ml-agents/tree/0.6.0
     
  3. vincentgao88

    vincentgao88

    Unity Technologies

    Joined:
    Feb 7, 2018
    Posts:
    21
    Doblin and MonishM like this.
  4. MonishM

    MonishM

    Joined:
    Jan 23, 2020
    Posts:
    3
  5. muttahirmumtaz

    muttahirmumtaz

    Joined:
    Apr 26, 2015
    Posts:
    2

    What Unity and tensorflow version are you using?