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Testing localizedPriceString

Discussion in 'Unity IAP' started by ERisine, Jan 23, 2019.

  1. ERisine

    ERisine

    Joined:
    Mar 3, 2017
    Posts:
    7
    Hi,
    I'd like to test IAP localizedPriceString to see if everything works fine, but I don't know how to "change" the country.
    What does it depend on? I tried to add a payment card in the USA, but it only affects the Google payment display, not localizedPriceString.

    So if someone knows how to test in different countries...
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    I will check with the IAP team regarding country testing.
     
  3. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Using iOS TestFlight, you can configure test users in different locales. Not sure for Google though.
     
  4. spawnpointgaming

    spawnpointgaming

    Joined:
    Feb 5, 2019
    Posts:
    16
    You can use VPN for testing different regions for the localized string in your game. If you want, I can perform those for you. Please dm if required. :)