Hi there, Is there any way to test a client’s connection to a game prior to starting? I’d like to use for example NetManager.TestClient(), and if the connection approval returns positive, then I know a game exists with those details (from the network config) and can be connected to. I could then invoke NetManager.StartClient() to finally join the game. Similarly for NetManager.TestHost() in the event the room name is already in use, or there is another type of error. Thanks!