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Testing bucket content locally

Discussion in 'Unity Cloud Content Delivery' started by c_andrews, Dec 8, 2020.

  1. c_andrews

    c_andrews

    Joined:
    Jan 26, 2015
    Posts:
    106
    Hi, Is there a way to test a buckets content locally?

    For example, our project is building using cloud build and is pushing the addressable content to our Buckets and being assigned a "live" badge. Can I then play my game in the editor using the "Using Existing Build" Play mode script and target the "latest" content in the bucket?

    Currently i'm getting errors so i'm not sure if I am doing something wrong or if there is something I need to do?

    Thanks in advance
     
  2. PBurslem

    PBurslem

    Joined:
    Oct 30, 2014
    Posts:
    6
    You should be able to target the CCD buckets when running in "Use Existing Build" mode in the editor. I'd have to see the logs to be able to determine why that isn't working. If you are able to run with the CCD buckets in a player, then running in the editor should also work, BUT you need to ensure that you are running with compatible asset bundles - Win64 bundles for a windows editor, Mac bundles for mac, etc...
     
  3. c_andrews

    c_andrews

    Joined:
    Jan 26, 2015
    Posts:
    106
    Thanks, I’ve got it working now in my test project, now I’ve got to work out what is going wrong with my other one. Fun times