Search Unity

TestFlight SDK UnityPlugin

Discussion in 'Assets and Asset Store' started by Mbaas-Dev, Oct 29, 2013.

  1. Mbaas-Dev

    Mbaas-Dev

    Joined:
    Sep 4, 2013
    Posts:
    8
    $asset store testflight icon.png
    The TestFlight SDK UnityPlugin integrates all features of the TestFlight SDK nice and easy into your Unity iOS and Android Apps.
    It can also automatically log all your started and finished scenes on a per user basis and supports FlightPath.


    Get it from the AssetStore and read the instructions contained in TestFlight SDK UnityPlugin Documentation.pdf for integration details.


    TestFlight Features:
    Sessions
    Discover how testers are using your application.
    Watch as they progress and take unexpected turns.

    Crash Reports
    Reported in realtime, with environment snapshots and full session activity.

    Checkpoints
    Place checkpoints throughout your app to see how far testers are getting, confirm which areas are popular and reveal ones that need more testing.

    Remote Logging
    TestFlight.log("All your logs are belong to us"); // TFLogs are attached to your session and crash reports.
    (Source: http://www.testflightapp.com)
     
    Last edited: Oct 29, 2013
  2. sabba2u

    sabba2u

    Joined:
    Feb 3, 2012
    Posts:
    42
    Got it working in minutes. Hopefully when TestFlightPath comes out this will support it.
     
  3. Mbaas-Dev

    Mbaas-Dev

    Joined:
    Sep 4, 2013
    Posts:
    8
    Glad that you like it! Its working with FlightPath (beta) so shouldn't be an issue when its out.
     
  4. Mbaas-Dev

    Mbaas-Dev

    Joined:
    Sep 4, 2013
    Posts:
    8
    with our latest update we brought back the feedback submission option for beta users on iOS wich was previously removed from TestFlight
     
  5. Tripwire

    Tripwire

    Joined:
    Oct 12, 2010
    Posts:
    442
    I've bought this plugin and I have a question:

    Do I have to use the TestFlight prefab in every scene I want logged?

    Thx!

    EDIT:
    NVM couldn't find the documentation.pdf but it was in my assets folder :)

    A tip for the next update:
    Can you make a folder for this plugin on importing? Like so:
    TestFlight SDK
    -Plugins
    --Android
    --IOS
    -Prefabs
    -Scripts


    That would be easier in large projects.

    EDIT2:
    Seems to be not working on Xcode 5. I'm trying to build the project getting these errors in Xcode 5:
     
    Last edited: Jan 24, 2014
  6. Mediamonkey

    Mediamonkey

    Joined:
    Oct 18, 2010
    Posts:
    12
    You might want to react to the TestFlight cancellation of Android builds.
    Just to be fair to anyone that buys your plugin (which was very nice to work with, I might add).
     
  7. Tripwire

    Tripwire

    Joined:
    Oct 12, 2010
    Posts:
    442
    And you need to update to the latest SDK. I can't upload builds anymore to TestFlight with this Unity3D plugin because it uses a too old SDK.
     
    Last edited: Mar 14, 2014
  8. sonicviz

    sonicviz

    Joined:
    May 19, 2009
    Posts:
    1,033
    Could you please update the exact status of this plugin.

    There are conflicting comments as to whether it works or not and if it is currently working.

    I'm not about to buy a product for such an essential function with that level of uncertainty that a customer has to post your emails in the Asset Store comments!
     
  9. Mbaas-Dev

    Mbaas-Dev

    Joined:
    Sep 4, 2013
    Posts:
    8
    Hi,

    we've updated the SDK but since the TestFlight update it now only works if you previously used the TestFlight SDK either native or through our Unity Asset.
    Thats very unfortunate and therefore we've created an Asset for HockeyApp wich lets you beta test your iOS and Android Apps the same way or even better than with TestFlight.
    We're currently waiting for it to pass the Unity review process.

    We're very sorry for the troubles and just want to state that we are not affiliated to TestFlight so the changes came to a surprise for us and it took a while to react.

    best regards
     
    Last edited: Mar 18, 2014
  10. sonicviz

    sonicviz

    Joined:
    May 19, 2009
    Posts:
    1,033
    Hi,
    Thanks for the response.
    I saw the mention for the HockeyApp SDK so will wait to check that out.

    ty!
     
  11. miniduck

    miniduck

    Joined:
    Sep 27, 2012
    Posts:
    117
    Hi Mbaas

    Is there a manual guide available for your HockeyApp asset? Couldn't find it in the package.

    Thanks
     
  12. Mbaas-Dev

    Mbaas-Dev

    Joined:
    Sep 4, 2013
    Posts:
    8
    Hi gigolo,

    sure check the hockeyapp.sdk.unityplugin.pdf in the hockeyapp.sdk.unityplugin folder. :)

    gl
     
  13. miniduck

    miniduck

    Joined:
    Sep 27, 2012
    Posts:
    117
    Dong now I feel dumb - will have a second look!
     
  14. malyKuba

    malyKuba

    Joined:
    Jan 30, 2013
    Posts:
    5
    Hi, I would like to ask if crash reports really work and how looks the output. Maybe screenshot will help. Thank you very much!
     
  15. vmachacek

    vmachacek

    Joined:
    Jul 23, 2014
    Posts:
    4
    Hi, how about crash reports? That's main reason why I would like to implement this. Is this features supported?

    Thanks. VM
     
  16. DziDAI

    DziDAI

    Joined:
    Dec 6, 2012
    Posts:
    67
    in Unity5 crash report doesn't work at all!!!
    Events, check point this OK, but Crash Reporting not work!
     
unityunity