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Question Test XR Gesture Controller in Editor

Discussion in 'XR Interaction Toolkit and Input' started by unnanego, Mar 29, 2022.

  1. unnanego

    unnanego

    Joined:
    May 8, 2018
    Posts:
    195
    Is it possible? Before when I used the old Input system the same code (Input.GetMouseButtonDown) behaved the same way both in build and in editor. Now that I've moved to Interaction Toolkit, how do I test in the editor without building? I have the AR remote plugin from the asset store, but I'd like to only use the editor.
    My only thought for now is to create an additional script that just uses the new input system and disables the Interaction Toolkit scripts, but it seems like an overkill.
     
  2. VRDave_Unity

    VRDave_Unity

    Unity Technologies

    Joined:
    Nov 19, 2021
    Posts:
    260
    Hey @unnanego,
    Have you tried the Device Simulator yet to see if that accomplishes the goal? The main constraint of this package is that it only supports single-finger gestures. We are internally working on some AR Remoting support, but I don't have an exact timeline for that.
     
    AlonMixed and unnanego like this.