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Test the penetration of a bullet

Discussion in 'Physics' started by NotGoodEnough_, Aug 28, 2018.

  1. NotGoodEnough_

    NotGoodEnough_

    Joined:
    Feb 1, 2018
    Posts:
    23
    Hi everyone. I've just sketched a variant of the penetration test. Do you like it? Will heavily load the system? I also wanted to ask you how you can calculate a bullet 7.62x39mm aluminum wall close to reality? That is to use real data, density, fluidity, etc.?

    Sorry for the quality, not configured program.

    Video:
     
  2. Roni92pl

    Roni92pl

    Joined:
    Jun 2, 2015
    Posts:
    218
    Interesting, I done armor penetration system for my game also but it's much simplified - raycast + calculate kinetic energy + calc angle, and test against armor thickness using 'armor maps' which is basically black-white texture- the same as hightmap, but for armor thickness.
     
  3. NotGoodEnough_

    NotGoodEnough_

    Joined:
    Feb 1, 2018
    Posts:
    23
    Am I amazed you used the armor maps? If not a secret how you created these maps, as did the thick with them? And Yes, did you use RaycastAll?
     
  4. Roni92pl

    Roni92pl

    Joined:
    Jun 2, 2015
    Posts:
    218
    Ofc its not secret as its very simple and working solution. Friend of mine who is 3d artist prepares them like any other texture based on real world data. I use normal Raycast, but from both sides to support multiple penetrations from one bullet.
     
  5. NotGoodEnough_

    NotGoodEnough_

    Joined:
    Feb 1, 2018
    Posts:
    23
    Can you ask him to briefly describe the process of creation, if it is not difficult?