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Test of matchmoving in Unity3d

Discussion in 'Made With Unity' started by RTshaders, May 10, 2012.

  1. RTshaders

    RTshaders

    Joined:
    Mar 20, 2009
    Posts:
    57
    On being inspired by the project of Devin Reimer(http://blog.almostlogical.com/2011/07/21/interactive-augmented-video-on-rails-shooter-tech-demo/),I finished my first attempt at using the match moving software to track the movements of camera from real life footage then composite 3d models with footage into Unity3d and using my custome shaders for realtime rendering so that they will appear in matched perspective and therefore appear seamless.







    Preview video(18.3MB):
    park.zip

    Image sequences used:
    http://areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_matchmover.zip
    Car Model courtesy of laurens corijn(http://laurenscorijn.com/)
    Other characters and meshes are from sample project of unity3d.
     
    Last edited: May 11, 2012
  2. Devin-Reimer

    Devin-Reimer

    Joined:
    Dec 14, 2009
    Posts:
    15
  3. RTshaders

    RTshaders

    Joined:
    Mar 20, 2009
    Posts:
    57
    Thanks mate,the link has been corrected now.
     
  4. Swearsoft

    Swearsoft

    Joined:
    Mar 19, 2009
    Posts:
    1,632
    Very nice!
     
  5. Aeschylus

    Aeschylus

    Joined:
    Mar 12, 2012
    Posts:
    14
    This looks great. Would this be used to create an entire game, or is it meant only for pre-rendered video?
     
  6. RTshaders

    RTshaders

    Joined:
    Mar 20, 2009
    Posts:
    57
    Either is fine,even more application can be developed but needs to make them happen step by step.

    Here is small fix for the shadow.