There might be a simple answer to this, but I can't seems to find it. Previously, it was possible to check if the prefab is actually a prefab in the project, and not the instance in the scene. Now, I wonder, is there a new way to do so? PrefabUtility.GetPrefabAssetType() seems to be returning an enum, but none of it's values clearly state that prefab is an instance. Is there any?