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Test ads on app (update) already published

Discussion in 'Unity Ads & User Acquisition' started by mountainmarc1972, Mar 29, 2020.

  1. mountainmarc1972

    mountainmarc1972

    Joined:
    Jun 17, 2017
    Posts:
    14
    I'm working on a game update of an app that is already published and live and has thousands of daily users.
    I'm implementing the IUnityAdsListener protocol, previoulsy I used older implementations.

    How can I test if the new implementation is working correctly on my test devices, with test ads without having to use the Override client test mode setting which will - I assume - present test ads to all live players on the live version of the app ?