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Tessellation Using ShaderGraph

Discussion in 'Shaders' started by dann96, May 12, 2018.

  1. dann96

    dann96

    Joined:
    Dec 6, 2014
    Posts:
    113
    I'm currently looking into ShaderGraph in Unity 2018 and was wondering: is it possible to apply Tessellation using it? If so, would it be as simple as applying a certain property, or would it need a complex amount of math nodes?
     
    davidfrk likes this.
  2. MR-Heavy

    MR-Heavy

    Joined:
    Jan 1, 2016
    Posts:
    14
    Same interest - hardly looking for tessellation in SG.
     
  3. DevBacklight

    DevBacklight

    Joined:
    Aug 21, 2018
    Posts:
    3
  4. DevBacklight

    DevBacklight

    Joined:
    Aug 21, 2018
    Posts:
    3
  5. Filtiarn_

    Filtiarn_

    Joined:
    Jan 24, 2013
    Posts:
    173
    I'm making a snow and rain shader and tessellation would be really nice feature.
     
  6. lorddesu

    lorddesu

    Joined:
    Aug 20, 2014
    Posts:
    31
    Same question here. Anyone find out the solution? Wanna make some stylized snow bumps and icicles.
     
  7. claus_interactive

    claus_interactive

    Joined:
    Nov 22, 2018
    Posts:
    10
    same here, any news on that? does anybody know how to use the tesselationSubshader.template mentioned above?
     
  8. RoughSpaghetti3211

    RoughSpaghetti3211

    Joined:
    Aug 11, 2015
    Posts:
    1,697
    Anyone found a way to tesselate in shadergaph ?
     
  9. RoughSpaghetti3211

    RoughSpaghetti3211

    Joined:
    Aug 11, 2015
    Posts:
    1,697
    Need some tessellation :(
     
  10. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,329
    There’s no way to use that template. As best I can guess it’s a hold over from some early non-public version of Shader Graph that was still built on top of Surface Shaders. No public version of Shader Graph has interfaced with Surface Shaders so I can only assume that file was released on accident.