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Tessellation/Displacement with HDRP Terrain?

Discussion in 'High Definition Render Pipeline' started by Spoonfishlee, Oct 8, 2019.

  1. Spoonfishlee

    Spoonfishlee

    Joined:
    Mar 21, 2016
    Posts:
    50
    Hi! Is there any way to use tessellation and displacement textures with the HDRP terrain? Using the LayeredLitTessellation works for smaller environments but gets impractical with landscapes and such.

    If not; are there any plans to implement this? It seems like an important thing for environment building in Unity.