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Tessellation/Displacement with HDRP Terrain?

Discussion in 'High Definition Render Pipeline' started by Spoonfishlee, Oct 8, 2019.

  1. Spoonfishlee


    Mar 21, 2016
    Hi! Is there any way to use tessellation and displacement textures with the HDRP terrain? Using the LayeredLitTessellation works for smaller environments but gets impractical with landscapes and such.

    If not; are there any plans to implement this? It seems like an important thing for environment building in Unity.