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Question Terrible shadows on Oculus when using URP

Discussion in 'VR' started by Marks4, May 18, 2024.

  1. Marks4

    Marks4

    Joined:
    Feb 25, 2018
    Posts:
    565
    I have a tree, and its shadow look like this in the editor

    Screenshot 2024-05-17 222302.png

    When I build and run on the Oculus, it looks like this

    WhatsApp Image 2024-05-17 at 19.23.01.jpeg


    It becomes blocky, and I can't tell where are the branches and leaves anymore.

    Here are my settings
    Screenshot 2024-05-17 222552.png


    Screenshot 2024-05-17 222641.png

    And I also checked that I am using the correct URP asset in the quality settings

    Screenshot 2024-05-17 222753.png



    Am I missing something? Thanks!
     
    Last edited: May 18, 2024
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,204
    150 is a very big distance. Reducing this will help a lot with quality